What is an Approved Mission?
SmallWorlds has a policy of promoting high quality content – we want to make it easy for our player to find and play cool missions!
When you create a mission you can apply to have it “Approved”. Our testing team will check that it meets all necessary criteria and if it does, your mission will appear in the Featured Missions listings, and payout 250 XP (+ 1000 Tokens) to all players who complete it.
Here is all the information you need on how to give your Mission the very best chance of being Approved – which means more people will play it!
Below are the guidelines for creating missions in SmallWorlds.
How to Submit Your Mission for Approval
The first thing to do when you’ve polished up your mission, is to submit your mission for Approval. You do so by submitting your mission information on this form:
Our Criteria for Approved Missions
1 – AVERAGE TIME TO COMPLETE MISSION
Approved missions need to be over 4 minutes in length – long enough to provide a fun & engaging experience but not so long that players get frustrated or bored. A few of the current featured missions do in fact fall outside of this, but because we’re nice, we’ll leave them in there.
2 – CREATIVITY
We’ll be looking for missions that showcase your creativity: space decorating, story writing, and interaction usage. Surprise us! Delight us! Educate us! In summary: you want to make us say “Wow that was one COOL mission – It’s Approved.” If you create a mission that is very similar to many recently created missions, it will be rejected for lack of creativity. So please show us what you can make!
3 – EASE OF PLAY
We’re looking to include missions that players can enjoy & have fun with, not ones that are so darn puzzling that players lose interest. Although we know that many players love a good challenge and we are not discouraging you from making these, the Approved Missions listings are for missions that are fun, creative and ultimately do-able. It’s a real skill to get the ‘challenge balance’ just right, and this is one of the skills we’d like to reward. *(Please also read “Message to Mission Makers from our Mission Testing Team” at the end of this post).
PLEASE TEST YOUR MISSION
Please ensure that you test your missions before submitting. Missions that our testing team is unable to complete for any reason cannot be approved. Thanks! *(Please also read “Message to Mission Makers from our Mission Testing Team” at the end of this post).
VERY IMPORTANT – CUSTOM MISSION PANEL CHANGES
If your mission is approved, you must not make any changes to the Custom Mission Panel. If you do make changes within the CMP (i.e. changing spelling, rewording a task, changing the action that needs to be taken to complete the task) you will need to resubmit your mission for approval. This will be an automated process: as soon as the mission creator hits save, the mission will revert to 25 XP payout. Changes of interactions, items or any other things in the space will not require resubmission.
Even if you open the CMP, make no changes, and then click SAVE, your approved mission will then revert back to standard payout. To our system, clicking “save” = “there have been changes made”. Once your mission is approved, make sure that if you DO open the CMP that you just click CLOSE. This is why it’s important to get everything right before submitting for approval, so we don’t have to go backward and forwards all the time. :-)
SUBMITTING MISSIONS CREATED BY INACTIVE PLAYERS
We will have occasional “Mission Submission Amnesties” from time to time where you will have a few days to submit others missions. So, if you discover an old favourite and the creator is no longer playing we will give you the opportunity to submit other peoples missions. Please try as best you can to contact the mission creator first. Watch the forums & First Post for updates on the next “amnesty”.
Guidelines for ALL Missions
Any mission you create (whether submitted for approval or not) must meet the following criteria. Failure to do so could result in removal of the mission.
- Multiple Missions: Multiple missions cannot have tasks complete with one action/event.
- Triggers: A mission/item interaction cannot automatically trigger multiple missions or tasks.
- Space Changing: A mission cannot be nothing but travel from space to space, adding a single quick action task (i.e. emote) between space changes is considered the same as nothing but travel.
- Time Delays: Missions may not use any form of time delays, to artificially increase time to complete. A short delay can be used if it is to enhance the story (i.e. “Stop and ponder your next move”, which may require the player to wait 30 seconds to ponder.) We will not set a specific time as to what the delay can be, because we do not want to restrict legitimate mission makers. We simply ask that you be reasonable when using a delay.
- Bonus Missions: A bonus mission must be able to be completed on its own merit. They may not share tasks with the “main” mission.
- Content: Must meet content standards and guidelines (cannot be offensive). Please refer to SmallWorlds Terms and Conditions located here.
We have a very simple “flat rate” payout system in SmallWorlds:
Completion of an Approved mission = 250 XP.
Completion of an Unapproved mission = 25 XP.
Completion of missions under 3 mins in length (even an approved mission) = 0 XP.
Message to Mission Makers from our Mission Testing Team
When our mission testing team is testing a mission for Approval, they need to measure it against our mission making guidelines. In the guidelines, one very important criteria is: “Ease of Play”.
If a mission does not work for a tester – for whatever reason (outside of internet connection issues) – the mission will fail the ‘ease of play’ criteria. When it is possible, we really do try and get second opinion if issues are found. However, to keep to our commitment of a 14 day turnaround, this is not always possible.
This is why we ask that the mission maker checks their mission carefully before they submit for approval. If a mission does not work due to a technical issue (could be mission makers issue, could be a server issue, could be a tester issue) our testing team don’t have a lot of time to verify why the issue is there. Therefore, it is the responsibility of the mission maker to make sure as far as they can that the mission flows and is ‘easy to play’. This is why it’s important to get it tested by some friends before you submit. Often, when you’ve made a mission, it can be hard to put yourself in the position of someone who has played it for the first time.
The testing team wanted to communicate this to you, as we’ve seen some players feeling frustrated about why their missions may have been rejected. Due to the number of submissions we receive, everything needs to be working well in your mission for it to get through the submissions process.